"They have already consented," said the Yookoohoo, laughing in his face, "and you have promised me to abide by their decision. So, friend Skeezer, I shall perform the transformation whether you like it or not."
Ervic seated himself on the bench again, a deep scowl on his face but joy in his heart. Reera moved over to the cupboard, took something from the drawer and returned to the copper kettle. She was clutching something tightly in her right hand, but with her left she reached within the kettle, took out the three fishes and laid them carefully on the floor, where they gasped in distress at being out of water.
Reera did not keep them in misery more than a few seconds, for she touched each one with her right hand and instantly the fishes were transformed into three tall and slender young women, with fine, intelligent faces and clothed in handsome, clinging gowns. The one who had been a goldfish had beautiful golden hair and blue eyes and was exceedingly fair of skin; the one who had been a bronzefish had dark brown hair and clear gray eyes and her complexion matched these lovely features. The one who had been a silverfish had snow-white hair of the finest texture and deep brown eyes. The hair contrasted exquisitely with her pink cheeks and ruby-red lips, nor did it make her look a day older than her two companions.
As soon as they secured these girlish shapes, all three bowed low to the Yookoohoo and said:
"We thank you, Reera."
Then they bowed to the Skeezer and said:
"We thank you, Ervic."
"Very good!" cried the Yookoohoo, examining her work with critical approval. "You are much better and more interesting than fishes, and this ungracious Skeezer would scarcely allow me to do the transformations. You surely have nothing to thank him for. But now let us dine in honor of the occasion."
She clapped her hands together and again a table loaded with food appeared in the cottage. It was a longer table, this time, and places were set for the three Adepts as well as for Reera and Ervic.
"Sit down, friends, and eat your fill," said the Yookoohoo, but instead of seating herself at the head of the table she went to the cupboard, saying to the Adepts: "Your beauty and grace, my fair friends, quite outshine my own. So that I may appear properly at the banquet table I intend, in honor of this occasion, to take upon myself my natural shape."
Scarcely had she finished this speech when Reera transformed herself into a young woman fully as lovely as the three Adepts. She was not quite so tall as they, but her form was more rounded and more handsomely clothed, with a wonderful jeweled girdle and a necklace of shining pearls. Her hair was a bright auburn red, and her eyes large and dark.
"Do you claim this is your natural form?" asked Ervic of the Yookoohoo.
"Yes," she replied. "This is the only form I am really entitled to wear. But I seldom assume it because there is no one here to admire or appreciate it and I get tired admiring it myself."
"I see now why you are named Reera the Red," remarked Ervic.
"It is on account of my red hair," she explained smiling. "I do not care for red hair myself, which is one reason I usually wear other forms."
"It is beautiful," asserted the young man; and then remembering the other women present he added: "But, of course, all women should not have red hair, because that would make it too common. Gold and silver and brown hair are equally handsome."
The smiles that he saw interchanged between the four filled the poor Skeezer with embarrassment, so he fell silent and attended to eating his supper, leaving the others to do the talking. The three Adepts frankly told Reera who they were, how they became fishes and how they had planned secretly to induce the Yookoohoo to transform them. They admitted that they had feared, had they asked her to help, that she would have refused them.
"You were quite right," returned the Yookoohoo. "I make it my rule never to perform magic to assist others, for if I did there would always be crowds at my cottage demanding help and I hate crowds and want to be left alone.
"However, now that you are restored to your proper shapes, I do not regret my action and I hope you will be of use in saving the Skeezer people by raising their island to the surface of the lake, where it really belongs. But you must promise me that after you go away you will never come here again, nor tell anyone what I have done for you."
The three Adepts and Ervic thanked the Yookoohoo warmly. They promised to remember her wish that they should not come to her cottage again and so, with a good-bye, took their departure.
CHAPTER 20
A Puzzling Problem
Glinda the Good, having decided to try her sorcery upon the abandoned submarine, so that it would obey her commands, asked all of her party, including the Skeezers, to withdraw from the shore of the lake to the line of palm trees. She kept with her only the little Wizard of Oz, who was her pupil and knew how to assist her in her magic rites. When they two were alone beside the stranded boat, Glinda said to the Wizard:
"I shall first try my magic recipe No. 1163, which is intended to make inanimate objects move at my command. Have you a skeropythrope with you?"
"Yes, I always carry one in my bag," replied the Wizard. He opened his black bag of magic tools and took out a brightly polished skeropythrope, which he handed to the Sorceress. Glinda had also brought a small wicker bag, containing various requirements of sorcery, and from this she took a parcel of powder and a vial of liquid. She poured the liquid into the skeropythrope and added the powder. At once the skeropythrope began to sputter and emit sparks of a violet color, which spread in all directions. The Sorceress instantly stepped into the middle of the boat and held the instrument so that the sparks fell all around her and covered every bit of the blackened steel boat. At the same time Glinda crooned a weird incantation in the language of sorcery, her voice sounding low and musical.
After a little the violet sparks ceased, and those that had fallen upon the boat had disappeared and left no mark upon its surface. The ceremony was ended and Glinda returned the skeropythrope to the Wizard, who put it away in his black bag.
"That ought to do the business all right," he said confidently.
"Let us make a trial and see," she replied.
So they both entered the boat and seated themselves.
Speaking in a tone of command the Sorceress said to the boat: "Carry us across the lake, to the farther shore."
At once the boat backed off the sandy beach, turned its prow and moved swiftly over the water.
"Very good – very good indeed!" cried the Wizard, when the boat slowed up at the shore opposite from that whence they had departed. "Even Coo-ee-oh, with all her witchcraft, could do no better."
The Sorceress now said to the boat:
"Close up, submerge and carry us to the basement door of the sunken island – the door from which you emerged at the command of Queen Coo-ee-oh."
The boat obeyed. As it sank into the water the top sections rose from the sides and joined together over the heads of Glinda and the Wizard, who were thus enclosed in a water-proof chamber. There were four glass windows in this covering, one on each side and one on either end, so that the passengers could see exactly where they were going. Moving under water more slowly than on the surface, the submarine gradually approached the island and halted with its bow pressed against the huge marble door in the basement under the Dome. This door was tightly closed and it was evident to both Glinda and the Wizard that it would not open to admit the under-water boat unless a magic word was spoken by them or someone from within the basement of the island. But what was this magic word? Neither of them knew.
"I'm afraid," said the Wizard regretfully, "that we can't get in, after all. Unless your sorcery can discover the word to open the marble door."
"That is probably some word only known to Coo-ee-oh," replied the Sorceress. "I may be able to discover what it is, but that will require time. Let us go back again to our companions."
"It seems a shame, after we have made the boat obey us, to be balked by just a marble door," grumbled the Wizard.
At Glinda's command the boat rose until it was on a level with the glass dome that covered the Skeezer village, when the Sorceress made it slowly circle all around the Great Dome.
Many faces were pressed against the glass from the inside, eagerly watching the submarine, and in one place were Dorothy and Ozma, who quickly recognized Glinda and the Wizard through the glass windows of the boat. Glinda saw them, too, and held the boat close to the Dome while the friends exchanged greetings in pantomime. Their voices, unfortunately, could not be heard through the Dome and the water and the side of the boat. The Wizard tried to make the girls understand, through signs, that he and Glinda had come to their rescue, and Ozma and Dorothy understood this from the very fact that the Sorceress and the Wizard had appeared. The two girl prisoners were smiling and in safety, and knowing this Glinda felt she could take all the time necessary in order to effect their final rescue.
As nothing more could be done just then, Glinda ordered the boat to return to shore, and it obeyed readily. First it ascended to the surface of the water, then the roof parted and fell into the slots at the side of the boat, and then the magic craft quickly made the shore and beached itself on the sands at the very spot from which it had departed at Glinda's command.
All the Oz people and the Skeezers at once ran to the boat to ask if they had reached the island, and whether they had seen Ozma and Dorothy. The Wizard told them of the obstacle they had met in the way of a marble door, and how Glinda would now undertake to find a magic way to conquer the door.
Realizing that it would require several days to succeed in reaching the island, raising it and liberating their friends and the Skeezer people, Glinda now prepared a camp half way between the lake shore and the palm trees.
The Wizard's wizardry made a number of tents appear and the sorcery of the Sorceress furnished these tents all complete, with beds, chairs, tables, rugs, lamps and even books with which to pass idle hours. All the tents had the Royal Banner of Oz flying from the centerpoles and one big tent, not now occupied, had Ozma's own banner moving in the breeze.
Betsy and Trot had a tent to themselves, and Button Bright and Ojo had another. The Scarecrow and the Tin Woodman paired together in one tent and so did Jack Pumpkinhead and the Shaggy Man, Cap'n Bill and Uncle Henry, Tik-Tok and Professor Wogglebug. Glinda had the most splendid tent of all, except that reserved for Ozma, while the Wizard had a little one of his own. Whenever it was meal time, tables loaded with food magically appeared in the tents of those who were in the habit of eating, and these complete arrangements made the rescue party just as comfortable as they would have been in their own homes.
Far into the night Glinda sat in her tent studying a roll of mystic scrolls in search of a word that would open the basement door of the island and admit her to the Great Dome. She also made many magical experiments, hoping to discover something that would aid her. Yet the morning found the powerful Sorceress still unsuccessful.
Glinda's art could have opened any ordinary door, you may be sure, but you must realize that this marble door of the island had been commanded not to open save in obedience to one magic word, and therefore all other magic words could have no effect upon it. The magic word that guarded the door had probably been invented by Coo-ee-oh, who had now forgotten it. The only way, then, to gain entrance to the sunken island was to break the charm that held the door fast shut. If this could be done no magic would be required to open it.
The next day the Sorceress and the Wizard again entered the boat and made it submerge and go to the marble door, which they tried in various ways to open, but without success.
"We shall have to abandon this attempt, I think," said Glinda. "The easiest way to raise the island would be for us to gain admittance to the Dome and then descend to the basement and see in what manner Coo-ee-oh made the entire island sink or rise at her command. It naturally occurred to me that the easiest way to gain admittance would be by having the boat take us into the basement through the marble door from which Coo-ee-oh launched it. But there must be other ways to get inside the Dome and join Ozma and Dorothy, and such ways we must find by study and the proper use of our powers of magic."
"It won't be easy," declared the Wizard, "for we must not forget that Ozma herself understands considerable magic, and has doubtless tried to raise the island or find other means of escape from it and failed."