But then, she starts to move, shifting so she’s lying in the grass, relenting, relaxing. If she’s in pain now she doesn’t show it; she just closes her eyes and surrenders, and that is worse than her screaming for help, somehow.
Then it’s over.
She lurches forward in the metal chair, smacking at her body to get the birds off, though they’re gone. Then she curls into a ball and hides her face.
I reach out to touch her shoulder, to reassure her, and she hits my arm, hard. “Don’t touch me!”
“It’s over,” I say, wincing—she punches harder than she realizes. I ignore the pain and run a hand over her hair, because I’m stupid, and inappropriate, and stupid …
“Tris.”
She just shifts back and forth, soothing herself.
“Tris, I’m going to take you back to the dorms, okay?”
“No! They can’t see me … not like this …”
This is what Eric’s new system creates: A brave human being has just defeated one of her worst fears in less than five minutes, an ordeal that takes most people at least twice that time, but she’s terrified to go back into the hallway, to be seen as weak or vulnerable in any way. Tris is Dauntless, plain and simple, but this faction isn’t really Dauntless anymore.
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