A drop of sweat rolls down the back of my ear. I wipe it away with my taped-up fingers, then drag my arm across my forehead.
“Joining a faction is about more than getting through initiation, you know,” Amar says, and he hooks his fingers in the chain that the punching bag dangles from, testing its strength. “For most of the Dauntless, they meet their best friends during initiation, their girlfriends, boyfriends, whatever. Enemies, too. But you seem determined not to have any of those things.”
I’ve seen the other initiates together, getting pierced together and showing up to training with red, studded noses and ears and lips, or building towers out of food scraps at the breakfast table. It never even occurred to me that I could be one of them, or that I should try to be.
I shrug. “I’m used to being alone.”
“Well, I feel like you’re about to snap, and I don’t really want to be there when it happens,” he says. “Come on. A bunch of us are going to play a game tonight. A Dauntless game.”
I pick at the tape covering one of my knuckles. I shouldn’t go out and play games. I should stay here and work, and then sleep, so I’m ready to fight tomorrow.
But that voice, the one that says “should,” now sounds to me like my father’s voice, requiring me to behave, to isolate myself. And I came here because I was ready to stop listening to that voice.
“I’m offering you some Dauntless status for no particular reason other than that I feel bad for you,” he says. “Don’t be stupid and miss this opportunity.”
“Fine,” I say. “What’s the game?”
Amar just smiles.
+++
“The game is Dare.” A Dauntless girl, Lauren, is holding on to the handle on the side of the train car, but she keeps swaying so she almost falls out, then giggling and pulling herself back in, like the train isn’t suspended two stories above the street, like she wouldn’t break her neck if she fell out.
In her free hand is a silver flask. It explains a lot.
She tilts her head. “First person picks someone and dares them to do something. Then that person has a drink, does the dare, and gets a chance to dare someone else to do something. And when everyone has done their dare—or died trying—we get a little drunk and stumble home.”
“How do you win?” one of the Dauntless calls out from the other side of the train car. A boy who sits slouched against Amar like they’re old friends, or brothers.
I’m not the only initiate in the train car. Sitting across from me is Zeke, the first jumper, and a girl with brown hair and bangs cut straight across her forehead, and a pierced lip. The others are older, Dauntless members all. They have a kind of ease with one another, leaning into one another, punching one another’s arms, tousling one another’s hair. It’s camaraderie and friendship and flirtation, and none of it is familiar to me. I try to relax, bending my arms around my knees.
I really am a Stiff.
“You win by not being a little pansycake,” Lauren says. “And, hey, new rule, you also win by not asking dumb questions.
“I’m gonna go first, as the keeper of the alcohol,” she adds. “Amar, I dare you to go into the Erudite library while all the Noses are studying and scream something obscene.”
She screws the cap on the flask and tosses it to him. Everyone cheers as Amar takes the cap off and takes a swallow of whatever liquor is inside.
“Just tell me when we get to the right stop!” he shouts over the cheering.
Zeke waves a hand at me. “Hey, you’re a transfer, right? Four?”
“Yeah,” I say. “Nice first jump.”
I realize, too late, that it might be a sore spot for him—his moment of triumph, stolen by a misstep and loss of balance. But he just laughs.
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