★Accountable only to the Secondking.
★One of ten individuals who oversee teams of Leaders, Headhunters, Laborers and Messengers.
★Responsible for planning battle strategies and leading armies into war.
Grid, the—
One for all, and all for one.
★A spiritual bond between every citizen of a realm and the realm’s Secondking.
Kennels, the—
Betray your realm at your own peril.
★Prison for Myriadians convicted of crimes.
Laborer—
Work hard, play harder. Always win.
★One of six main positions within a realm, overseen by a Leader.
★Responsible for returning to the Land of the Harvest to convince humans to make covenant with their realm of choice.
★ML: Myriadian Laborer.
★TL: Troikan Laborer.
Land of the Harvest, the—
They cannot run. They cannot hide.
★Earth, home to humans.
Leader—
Only the strong survive.
★An assistant to a General.
★Females are known as “Madame,” males as “Sir.”
★Responsible for delegating assignments to all other sub-positions within the realm, while also meeting specific quotas (i.e., recruiting a certain number of souls).
Many Ends—
Where happiness goes to die and nightmares come to life.
★The realm where the Unsigned are imprisoned after Firstdeath.
Messenger—
Let the worlds know the horror that is Troika.
★One of six main positions within the realms, directly under Laborer.
★Responsible for teaching humans about the realms, protecting others from the enemy and chronicling exploits inside and outside the realm.
Myriad—
Autonomy, bliss, indulgence.
★The dark realm, ruled by the Prince of Ravens.
★Magical forests whisper enchanted tales, and secrets await you in every corner; self-indulgence is revered, and the party never stops; victors are adored and failures are abhorred; emotion always trumps logic.
★Motto: Might Equals Right.
Penumbra—
In the dark, the Light is easier to extinguish.
★A sentient darkness capable of draining Troikans of Light.
★Must be a Myriadian General to access more information.
Realms—
The only home that matters.
★Kingdoms in the Everlife: Myriad and Troika.
★Sub-realms: Many Ends and Troika’s widely disputed “Rest.”
Rest, the—
Deception cloaked in hope.
★Troikans believe a spirit enters into a state of absolute tranquility after Second-death, forever separated from the realms...with one exception.
Resurrection, the—
A promise without merit.
★Once every year, the people of Troika hold a vote, allowing one spirit to leave the Rest.
★A trick—there is no Rest.